November 01, 2018
Created for classic Pixar films, this texture library includes 130 repeating textures, now available for free.
Pixar One thirty includes:
At the time the idea of "repeating textures" was so innovative that new techniques were invented to create these images. In fact Pixar took out several patents for the technology, developed by David DiFrancesco, which you can read more about here Method for Borderless Mapping of Texture Images.
The texture library has been upgraded and now includes 16-bit bump (roughness) and normal maps. While created in the 1990's, this library still has many potential uses. Enjoy.
Attached you'll find a suggested shading network using the blkmarbl texture.
We are using the pxrRoundCube to make the texture tileable and then distributing this placement node across Multiple PxrMultiTexture nodes (diffuse, normal and roughness), which will give us the most options for seamlessly tiling our textures.
Pixar 130 authored by Dylan Sisson and updated by Leif Pedersen
Pixar One Twenty Eight by Pixar Animation Studios is licensed under a Creative Commons Attribution 4.0 International License. You can use and redistribute this resource as long as you credit the original authors.