November 01, 2018
A collection of 18 Pixar Surface Materials for RenderMan. Using only native Pixar nodes, these materials have been packaged for a seamless experience with the Preset Browser (RfM Asset Library).
These shading networks will expand your knowledge of RenderMan, by providing practical look-dev scenarios for native Pixar nodes and procedurals.
Drag the contents into your Asset Library > Materials folder. The files are organized by category and can be easily searched in your preset browser.
Make sure to transfer the installation RenderManAssetLibrary folder to a location with full writing privileges.
Once you transfer the Materials folder and move your Asset Library into a different location, it is important to tell Maya through the preferences that you want to use the new path.
Or you can create a new environment variable in you Maya.env file, which will make sure you are always pointing to the right folder:
RMAN_ASSET_LIBRARY = /My/Folder/Example/RenderManAssetLibrary
Materials created by Harsh Agrawal.
Updated by Leif Pedersen.